v0.340 - Quality of Life Improvements
Liam's 4-In-A-Row (Demo) » Devlog
---------- Description ----------
Hello, this update introduces several quality-of-life improvements and fixes. I hope you enjoy it!
---------- Additions ----------
- Tiles are now highlighted with a yellow outline when the cursor hovers over them (with options to toggle the outline on/off and change its colour).
- Added support for playing with players that are using a different version of the game (hover over game version text in main menu to see compatible versions, if any exist).
- A message will now be displayed if the lobby that a player is trying to join is full.
- Added a shadow behind the game-over menu.
---------- Changes ----------
- The game over menu can now be toggled on and off so players can see all of the counters after finishing a match.
- The entire lobby search result will now be highlighted when the cursor hovers over them, clicks on them, and selects them (instead of just the name).
- Set a cooldown time for using the join lobby button to avoid surpassing a network rate limit.
- Lobby passwords are now displayed in quotes.
- All of the whitespace between elements in a lobby search result is now selectable.
- Changed the appearance of the game's toggle buttons.
- Changed the text for the leave match button in the game over menu to make its purpose clearer.
---------- Fixes ----------
- Fixed both players disconnecting from the lobby when either of them closes their lobby menu.
- Fixed counters sometimes locking into a tile when there's a moving counter below them.
- Fixed stationary counters accidentally locking into a tile as soon as they start moving.
- Fixed the game freezing whenever a power-up is used or a points VFX is spawned.
- Fixed the cursor not changing at the end of a turn in a local match when there's a points VFX playing.
- Fixed counters scoring points for blocking when falling and landing on the end of a scoring line.
- Fixed counters being checked for points in the wrong order after some of them have fallen.
- Fixed the "404 Not Found" error triggering when a player attempts to join a lobby that's no longer open.
- Fixed lobbies not being removed from the search results when they haven't been setup correctly.
- Lobbies will now automatically be shutdown if the host closes their lobby menu before the request to create the lobby has resolved.
- A player will now automatically leave a lobby upon joining it if they close their lobby menu before the request to join the lobby has resolved.
- Fixed the tile grid scaling incorrectly and being partially out of view when changing the application's window size.
- Fixed players being able to change the mutator settings after a match has ended.
- Fixed players being able to regenerate mutators after a match has ended.
Until next time,
Liam
Get Liam's 4-In-A-Row (Demo)
Liam's 4-In-A-Row (Demo)
Free demo with power-ups and local multiplayer.
Status | In development |
Author | Liam Bansal |
Genre | Strategy |
Tags | 2D, 4-in-a-row, Arcade, Casual, Indie, Local multiplayer, No AI, Retro, Unity |
Languages | English |
More posts
- v0.362 - Customisable Match Settings54 days ago
- v0.337 - Match Objectives & Statistics55 days ago
- v0.293 - Visual Improvements, VFX, and Sounds55 days ago
- v0.280 - New Visual and Audio Feedback55 days ago
- v0.390 - Auto-Generated Lobby Names and Turn Timers83 days ago
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