v0.293 - Visual Improvements, VFX, and Sounds
Liam's 4-In-A-Row (Demo) » Devlog
---------- Description ----------
This update consists of visual improvements, new visual effects for using power-ups, new sounds, more feedback when browsing menus, and as usual some changes and fixes.
---------- Additions ----------
- Added an explosion visual effect (VFX) that plays when a bomb power-up is used.
- Added a trail VFX for counters when they move.
- Added new sound effects for using the bridge-gap, bomb, and fling power-ups.
- Added some text to the side-panel to track each player's score streaks.
- A message will now be displayed on-screen: if no lobbies were found when searching for one; while a lobby is being created; while a player is searching for a lobby to join; and while a player is joining a lobby.
- Added a button for cancelling creating a lobby in the lobby creation screen.
- Added red & green backgrounds to the join, ready, confirm, leave, and cancel lobby menu buttons.
- Added titles to help identify different lobby details after connecting to a lobby.
---------- Changes ----------
- Created new sprites for the bridge-gap, bomb, and fling counters.
- The power-up selection wheel's icons are now toggled on/off when a power-up is collected/uncollected.
- Tethers are now drawn on top of the counters they're connecting, instead of behind them.
- Improved the appearance and layout of the side-panel.
- All of the game's text now uses the same font and sizes.
- The lobby search bar is now hidden when a player is: creating a lobby; and connected to a lobby.
- The cursor's helper icon no longer displays the selected power-up if it isn't collected by the player.
- Reduced how often tiles are updated when showing which tiles are interactable with power-ups.
- Removed the falling counters from the main menu's background.
- Animated the main menu and side-panel background counters to slowly enlarge and shrink over time, and applied a blur effect to them.
- Repositioned the icons within the power-up selection wheel so they're all centered.
- Smoothed the edges of the power-up selection wheel's background.
- Highlighted the inner portion of the 'highlighted circle' sprite.
---------- Fixes ----------
- Fixed some data (native collections) not being disposed of when the game is closed, or a scene is loaded.
- Fixed the host not receiving the correct network ID for other players after polling the lobby.
- Fixed non-host clients attempting to read server data which they don't have permission to read.
- Fixed players being unable to use the bridge-gap power-up to block an opponent's potential scoring line.
- Fixed the wrong tether from potentially being destroyed when a counter is untethered.
- Tethers that are created by using the bridge-gap power-up are now rendered for all players.
- Power-up sound effects now play for all players.
- Fixed a player's score streak sometimes not resetting when an opponent scores points.
- Fixed the player's network ID being reset to an incorrect value when they leave a lobby.
- Fixed the 'host lobby' settings not being visible after failing to create a lobby.
- Fixed neither player loading the gameplay scene when one of them readies up before all players appear on the host's screen.
- Fixed power-up counters not falling when the counter beneath them is destroyed.
- Fixed players responding to their own incoming connection after joining a lobby.
- Reset the timer for polling a lobby after a player disconnects.
- Fixed players still appearing in the lobby for the host after they've left.
- Fixed tethers still being drawn after one of their counters is destroyed.
- Fixed tethers being drawn between each of a tethered counter's connections.
- Fixed tethers being drawn that connect counters to somewhere offscreen.
- Fixed the cursor's helper icon staying on-screen after a player uses a power-up.
- Fixed the tether material rendering incorrectly.
- Fixed several null reference errors.
Thanks for playing,
Liam
Get Liam's 4-In-A-Row (Demo)
Liam's 4-In-A-Row (Demo)
Free demo with power-ups and local multiplayer.
Status | In development |
Author | Liam Bansal |
Genre | Strategy |
Tags | 2D, 4-in-a-row, Arcade, Casual, Indie, Local multiplayer, No AI, Retro, Unity |
Languages | English |
More posts
- v0.362 - Customisable Match Settings54 days ago
- v0.340 - Quality of Life Improvements54 days ago
- v0.337 - Match Objectives & Statistics55 days ago
- v0.280 - New Visual and Audio Feedback55 days ago
- v0.390 - Auto-Generated Lobby Names and Turn Timers83 days ago
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